4715 Jetsam
4715 Jetsam is a Third-Person Shooter Platformer set on a distant hazardous planet. Players control a Robot Pirate in search of lost technology while avoiding toxic fumes and corrupted robots.
As a Game Designer on 4715 Jetsam
Documentation
I created the Concept Document and Game Design Document for this project. I outlined the mechanics and systems players will utilize while maintaining the Sci-Fi theme of the project. I worked closely with the level designer to plan out the progression of the player and narrative.
VFX
I designed and implemented all the visual effects including the projectiles, floating animation, and fumes from hazards. I created a material effect to simulate moving toxic water below the player. In addition, I learned HLSL to implement a shader to highlight important objects in the environment for player discovery.
C# Scripting
I wrote C# scripts for managing the health and ammo of the player.